๐ŸŽฎ Learn to Build a Multiplayer VR Game with Unity & VRChat

๐ŸŽฎ Learn to Build a Multiplayer VR Game with Unity & VRChat

This course is a hands-on introduction to programming, multiplayer systems, and game development through the creation of a real multiplayer VR game. Students learn by building, testing, and improving a complete project using Unity and VRChat.

Expand the sections below to explore who the course is for, what students learn, how itโ€™s structured, and how itโ€™s evaluated.

Ready to start the course? Click here and let’s go!
๐Ÿ‘ฅ Who is this course for?

Designed for students aged 15โ€“22 who are curious about technology, video games, and digital creation. No prior experience in Unity or VRChat is required. The course supports beginners while offering advanced challenges.

  • Students exploring programming or engineering
  • Learners who enjoy hands-on, project-based work
  • Anyone interested in VR and multiplayer systems
Course Presentation
๐Ÿง  What will students learn?

Throughout the course, students develop a wide range of technical, cognitive, and creative skills.

๐Ÿ”น Technical skills

  • Programming fundamentals in C#
  • Game development using Unity
  • Multiplayer logic and networking
  • Debugging, testing, and synchronization
  • VR and Desktop interaction systems

๐Ÿ”น Cognitive & transversal skills

  • Logical and systems thinking
  • Problem decomposition
  • Iterative development
  • Autonomy and perseverance
  • Learning from errors

๐Ÿ”น Social & collaborative skills

  • Teamwork and communication
  • Collaborative debugging
  • Peer feedback
  • Project-based collaboration

These competencies are transferable to any modern technological field, far beyond game development.

๐Ÿงญ How is the course structured?

The course follows a guided progression from foundations to a complete multiplayer game:

  1. Foundations: setup + world + arena
  2. Game structure: HUD + state machine + teams
  3. Core gameplay: ball mechanics + scoring + interactions
  4. Robustness: timers, resets, spectators, late joiners
๐ŸŽš๏ธ Different challenge levels

Each lesson supports three levels so mixed groups can learn together:

  • Advanced challenge: high autonomy, minimal guidance
  • Guided challenge: clear steps, students implement solutions
  • Step-by-step support: scaffolded learning for beginners
๐Ÿค– AI as learning support (responsible use)

AI is used as a tutor and debugging assistant. Students receive prepared prompts with the full context of each task, helping them ask better questions and understand solutionsโ€”without turning learning into copy-paste.

๐Ÿ“Š How is learning evaluated?
  • Continuous evaluation (no single final exam)
  • Competency-based assessment: reasoning, implementation, collaboration
  • Learning from errors with feedback loops
  • Final project: a functional multiplayer VR game
๐ŸŽฏ Final project

By the end of the course, students will have:

  • Designed
  • Programmed
  • Tested
  • Played

A fully functional multiplayer VR game, demonstrating real-world technical skills.

๐Ÿš€ Why this course matters

Technology shapes the world we live in.

Understanding how it works is no longer optional.

This course helps students move from being consumers of technology to becoming creators, problem-solvers, and critical thinkers โ€” skills that are essential in todayโ€™s and tomorrowโ€™s digital society.

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