📘 Course Contents — Multiplayer VR Game Development with Unity & VRChat

📘 Course Contents

Click a lesson to expand its summary, goals, and resources.

Lesson 1 — VRChat & Unity Setup: Your First World

Summary:
Set up the full development environment and publish your first VRChat world, tested in Desktop and VR.

Lesson goals:

  • Install and configure Unity + VRChat tools
  • Create and upload a VRChat World
  • Verify it works in Desktop and VR

Resources:

🎥 Watch video (embedded)
📊 View slides (embedded)
Lesson 2 — Building the Game Arena

Summary:
Build the stadium arena, boundaries, and your first GameController behavior inside a VRChat world.

Lesson goals:

  • Create a clean Unity project structure
  • Import and configure the stadium and boundaries
  • Implement basic GameController logic

Resources:

🎥 Watch video (embedded)
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Lesson 3 — State Machine & Game HUD

Summary:
Create a world-space HUD that follows the player and build a synchronized state machine for game flow.

Lesson goals:

  • Build a GameHUD with live debug info
  • Implement the State Machine pattern
  • Synchronize game states across clients

Resources:

🎥 Watch video (embedded)
📊 View slides (embedded)
Lesson 4 — Team Formation & Player Identification

Summary:
Assign players to Red/Blue teams, display team info in the HUD, and add floating team markers above avatars.

Lesson goals:

  • Implement team assignment and tracking
  • Show team debug information in the HUD
  • Spawn identification markers per player

Resources:

🎥 Watch video (embedded)
📊 View slides (embedded)
Lesson 5 — Ball Creation: Pickup, Throw & Networking

Summary:
Create networked balls with pickup/throw mechanics, synchronized physics, and respawn logic.

Lesson goals:

  • Implement pickup and throw in VR + Desktop
  • Sync movement and impulses across clients
  • Control spawning and respawning via a BallController

Resources:

🎥 Watch video (embedded)
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Lesson 6 — Goals, Scoring & Ball Reset

Summary:
Detect goals, update synchronized scores, refresh the HUD, and reset the ball after scoring.

Lesson goals:

  • Create goal trigger zones
  • Implement a networked score system
  • Reset ball position after each goal

Resources:

🎥 Watch video (embedded)
📊 View slides (embedded)
Lesson 7 — Player Collision & Defensive Mechanics

Summary:
Add tackling: detect collisions between opponents and force a backward ball drop for competitive gameplay.

Lesson goals:

  • Detect proximity collisions locally
  • Force ball drop/throw on tackle
  • Keep multiplayer behavior consistent

Resources:

🎥 Watch video (embedded)
📊 View slides (embedded)
Lesson 8 — End Game Logic & Match Reset

Summary:
Add a synchronized timer, final results screen, and a full reset loop so matches restart cleanly.

Lesson goals:

  • Implement a networked countdown timer
  • Show WIN/LOSE/DRAW + final scores
  • Reset teams, balls, and HUD for a new match

Resources:

🎥 Watch video (embedded)
📊 View slides (embedded)
Lesson 9 — Late Joiners & Spectator System

Summary:
Handle late joiners by teleporting them to a spectator zone during active matches and reintegrating them next round.

Lesson goals:

  • Create a spectator area for mid-game joins
  • Prevent late joiners from breaking gameplay
  • Reintegrate spectators after match reset

Resources:

🎥 Watch video (embedded)
📊 View slides (embedded)

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